Thursday, July 5, 2012

Eclipse Juno est disponible, d�tail des nouveaut�s

Depuis le 27 juin dernier, la fondation Eclipse a sorti une nouvelle version d'Eclipse dont le nom est Eclipse Juno.

Au niveau des nouveaut�s :
  • Eclipse 4.2 : le num�ro de version est maintenant 4.2. La compatibilit� est assur�e avec la version 3.x.
  • Code Recommanders : un plugin qui assiste le d�veloppeur a anticip� son d�veloppement.
  • Am�lioration sur le JDT : meilleur support pour Java 7, support du catch multiple...
  • Virgo : un projet qui embarque un noyau Nano pour cr�er de petites applications web bas�es sur OSGi.
  • Xtext / Xtend : support du d�bogage int�gr� des DSLs.
  • Orion : l'IDE dans le navigateur.
  • eGIT : am�lioration du client pour l'outil de gestion de sources GIT.
  • RAP : am�lioration de la plateforme permettant de faire du RCP pour le Web.
  • Koneki : projet qui fournit un IDE pour Lua un langage de script historiquement utilis� pour les jeux vid�os et qui est maintenant employ� dans le syst�me M2M (Machine vers Machine).
Pour des d�tails suppl�mentaires sur la sortie d'Eclipse Juno vous pouvez utiliser ces liens
Pour t�l�charger cette nouvelle version, rendez-vous sur le site de la fondation et choisissez votre distribution :

Tuesday, July 3, 2012

Lists: An Observable List for UIs

This article discusses combining the java.util.List interface with the javax.swing.ListModel interface. That is: suppose you want a list that you can easily interact with, but also that plugs into UI elements.

The Simple Solution

The simplest solution is to implement these two interfaces in one object:

public class MyList implements java.util.List, javax.swing.ListModel {
...
}

Several years ago I wrote the WatchableVector with this approach in mind: this class extends the java.util.Stack, so all the data structure logic is built-in. All this class has to do is add support for the listeners.

This list can be plugged directly into a JList, and at the same time you can treat it like it a traditional java.util.List. For example, now if you call java.util.Collections.sort( myList ), the UI will automatically update.

Shortcomings

After working with this class for several years, I started to identify shortcomings in this implementation:

  • Recursive Listeners. In theory a a observable/observer contract is simple: when a change occurs, then notify the listeners. But in the world of UI: it is my experience that listeners spiral out of control very quickly. Here is a simplified/approximated stack trace diagram of a potential listener problem:

    Here the list is represented in blue, and two separate listeners are represented in orange and green. The first listener (orange) is notified that a new file is added to a list, but it knows the list needs to always be alphabetized: so it resorts the list. This ends up triggering the first (orange) listener a second time before the second (green) listener ever hears about the first event. If the second listener actually listens to the described event: it will be confused that elements are being reordered that it doesn't even know exist yet.

    This is a contrived example showing a simplified chain reaction. In the real world the first listener might have interacted with a separate data structure, and that structure interacted with another, and another, and as a result: a series of listeners that seemed minimally simple (even elegant?) on paper turn into a nightmare of events. I refer to this as "cascading listeners", but a coworker refers to it as "listener hell".

  • The Event Dispatch Thread. My ListModel is plugged into a Swing component: so it needs to only ever be updated on the event dispatch thread. But my List is the same as my ListModel: so complex (potentially time-consuming) operations on my list now need to occur on the EDT, or ambiguous "bad things" may happen (in a hard-to-pin-down kind of way).
  • Multithreading. Consider the illustrated example above: all this is occurring in the event dispatch thread. What happens if another thread wants to access this list? It has to wait, because the call to WatchableVector.add(..) is synchronized, as is the call the WatchableVector.get(index). The operation itself may be relatively fast, but the synchronization lock isn't released until all the listeners have been notified. (Including the potentially recursive listener chain reactions...). If you think of this as an IO-model: there's no reason other threads have to wait to read data from this list while other listeners spin their wheels -- but we should prevent them from write operations.
  • This weekend I wrote a new class to address these issues: the ObservableList.

    Addressing Listener Recursion

    The ObservableList continues to support the ListDataListener, but it separates listeners into two categories: synchronized and unsynchronized.

  • Synchronized Listeners. These listeners are not allowed to modify the list. Because of this contract: it is guaranteed that the ListDataEvent each synchronized listener receives reflects the current state of the list. If both listeners in the previous example were added as synchronized listeners, then the flow of execution will look like the diagram on the right.

    Even if the first listener doesn't catch the RecursiveListenerModificationException: the loop that iterates over the listeners will catch it and call e.printStackTrace(), so all the subsequent listeners are guaranteed to carry on as usual.

    The downside of this approach is: in a complex environment calls that modify this list should be wrapped with a try/catch clause to catch potential RecursiveListenerModificationExceptions. This will be easy to forget. Hopefully violations will be consistent and easy to identify early in testing. But the positive side is: all the other listeners are protected.

  • Unsynchronized Listeners. These listeners are allowed to modify the source list, so when you use an unsynchronized listener: you have to accept that the ListDataEvent you receive may be inaccurate. (For example: you may be notified that an element was removed, but in fact a previous listener re-added it! You'll receive that event, too, but probably not in the order you would expect.)
  • You have the option when adding an unsynchronized listener to also prohibit modification from within that thread. This is intended largely as a safeguard for developers to detect unintended chain reactions.

    Addressing Synchronization

    My original data structure relied on the synchronized keyword to protect the integrity of the list. But it also kept listener notification inside the synchronization block, so if one thread made a call to modify the list and a second thread later wanted to read from the list: then the second thread could not obtain the synchronization lock until all the listeners had completed.

    Here is a crude sequence diagram of what that would look like:

    When working with complicated UI elements: sometimes listeners (especially a chain reaction of listeners) can involve very expensive operations. We're blocking thread #2 for no real reason: the actual doAdd() operation is complete, so the list is stable again.

    The ObservableList uses Semaphores and not the synchronized keyword. The basic format for all operations that modify the list resemble this:

    public Object execute(...) {
    readSemaphore.acquireUninterruptibly( 1 );
    try {
    [ evaluate if this is a null-op, if so: return ]
    readSemaphore.acquireUninterruptibly( MAX-1 );
    try {
    [ do operation ]
    } finally {
    readSemaphore.release( MAX-1 );
    }
    fireSynchronizedEvent(...);
    } finally {
    readSemaphore.release();
    }
    fireUnsynchronizedEvent(...);
    return returnValue;
    }

    And the format for all operations that retrieve (but do not modify) data from this list resemble:

    public Object getSomething() {
    readSemaphore.acquireUninterruptibly();
    try {
    return returnValue;
    } finally {
    readSemaphore.release();
    }
    }

    Since we already (separately) established that a synchronized listener is forbidden to further modify this list: this provides a safe model for concurrent read operations on this list (including while listeners are being notified). The sequence diagram for the previous example now looks like this:

    Now suppose thread #2 is the event dispatch thread, and one of the listeners in thread #1 called: SwingUtilities.invokeAndWait(..). (That is: thread #1 is forcing something to run on the EDT.) In the first model using the synchronized keyword: you will have a deadlock. The EDT is waiting to synchronize against the list, and the thread with that lock is waiting for the EDT. In the second model: there is no deadlock.

    Addressing The Event Dispatch Thread

    There's probably a reason the java.util.List and javax.swing.ListModel were kept separate: when one class implements both, it's very tempting to forget that object (which may have been pledged to the UI) should never be modified on different threads.

    So the ObservableList is designated only as List and not a ListModel. But it has two methods to help UI development:

  • getListModelEDTMirror(): this returns a separate object that mirrors this list. This object will only be updated in the EDT.

    As a result: it may (briefly) be the case that the UI mirror has outdated information, so just because you remove an element from this list doesn't mean it's safe to completely dispose of it. Also if the original list is several thousand elements long: maintaining a copy may be expensive.

  • getListModelView(): this returns a ListModel with direct access to the parent ObservableList. This is basically the "old-fashioned" solution I previously described. If you use this method: it is your responsibility to only ever modify the ObservableList in the EDT. In most cases: you should not rely on this method, but in some (simple) cases it may be safe.
  • Other Convenient Features

    Here are a few additional features the ObservableList list offers:

  • Detailed events. The ListDataEvent involves specific list indices to describe operations that occurred.

    However sometimes calculating a precise event to describe an operation is as expensive as the operation itself, and sometimes your listener really doesn't care about specific indices.

    When you add a listener: you pass an argument indicating whether you want a high level of detail or not. If none of the registered listeners have asked for a high level of detail (or if there simply are no listeners): then an oversimplified CONTENTS_CHANGED events may be used to save time.

  • ChangeListeners. If you aren't really interested in specifics about ListDataEvents, then it can be cumbersome to add the 3 methods of a ListDataListener. You can instead add a ChangeListener: it has only one method to implement.
  • The setAll( List ) Method. This is equivalent to calling list.clear() followed by list.addAll( otherList ). However those calls will trigger 2 listener notifications indicating that everything has changed, when it might be the case that a single ListDataEvent.INTERVAL_ADDED event is needed because only 1 element was added. In short: this method can streamline the notifications the listeners receive.
  • Supplemental Methods with Argument Arrays. Every method that takes a java.util.Collection or java.util.List as an argument now has a supplemental method that accepts an array of elements.
  • Delegating to an Abstract List. The ObservableList wraps around another java.util.List object. The default constructor creates an ArrayList underneath, but you're welcome to use any other list you prefer.
  • Conclusion

    Usually I try to include an applet with my blog articles to keep your attention, but that really isn't possible with this project. Instead all I can link to this time is the ObservableList itself and the related unit tests.

    After years of dealing with (self-inflicted) lessons learned from UI development: I think this list implementation satisfies the need for listeners with safety and efficiency.

    Of course I'm not the first person to work on an observable list. Here are some other related efforts that might suit your needs better:

  • There is an Apache version of the ObservableList, but as far as I can tell it's not optimized for multithreading/safety.
  • JavaFX has its own ObservableList. They also have a setAll(..) method. (In fact my original implementation named this method "replaceAll(..)", and I changed it based on their example.) But I don't have access to the source for this implementation, so I don't know how optimized it is. Also I don't want to start bundling parts of JavaFX in my apps yet.
  • The JDesktop project has a static method: ObservableCollections.observableList(java.util.List list). But this implementation does not have a setAll(..) method, and I'm unclear how this is implemented under the hood.
  • One thing all these approaches do that I appreciate is: they use their own (new) type of listener. The ListDataListener can be a little bit constraining sometimes. (For example: try to describe a List.retainAll( Collection ) operation in terms of a ListDataEvent.) But this listener is how the javax.swing.JList wants to be communicated with, so it's acceptable for my usage.

    Saturday, June 30, 2012

    Do You Know What Day It Is?



    Have you ever sat in on a meeting like this?




    Person 1:  The customer wants a green background on this page.



    Person 2: Do we know they're going to stick with green?  Maybe we need a configuration option for background color.



    Nobody wants to disagree and the manager never comes to these boring design meetings so there is quiet before somebody says...



    Person 3: A configuration option just for background color is kind of weak, we'd be better off allowing choices for all colors.



    Person 4: Is this an instance level configuration, or do we let the end-user pick her color?



    Person 2 (the original troublemaker): well it really has to be instance level, but the end-user can override, that way we satisfy all possibilities.



    From here the debate continues until they've decided to create a skinning system with lots of UI color pickers and other stuff, and they wrap up with:



    Person 6: Well this sounds great, but what should we make the default background color?



    ...and nobody can remember that:




    The customer specifically asked for green, only green, and nothing but green.



    Is this an exaggeration?  Perhaps, but I've sat in meetings that come close.  Seems to me that I've sat in meetings that were worse, but I'd hate to slander anybody, and being as I'm not perfect myself, we'll leave that one alone for now.



    So anyway, there were many things going wrong in that meeting, but we're going to stick with the simple fact that nobody there knew this one simple rule, the first rule of system design, which should be burned into your brain, which you should repeat before and during any design or architecture meeting:





    Today's Constant is Tomorrow's Variable.



    This is not so much a rule as an observation, but when you realize that it is true on almost any level, it can become a guiding rule, something that actually lets you make decisions with confidence, decisions that turn out to work well.



    The problem is that most people in technology don't know what day it is.  They make one of two mistakes, they either:


    1. constantly plan, estimate, design, or program for tomorrow's variable when all they need to do is handle the simpler case of today's constant.

    2. or they don't realize that when "the customer changed the requirements!!!" the customer is doing what everybody does, taking something simple from yesterday and making it a bit more complex today.


    So you can turn this around and say, "Everything I do today will get changed tomorrow.  It will become more complicated.  Everything I think is fixed or constant will float or become a variable."













    What It Means



    We've all learned (hopefully) that you don't embed constants in code because it makes the code difficult to change.  We define the constants in headers, or we accept all values from outside sources as parameters.  This makes the code more flexible, and it is a good thing.  The code is more robust, it can handle more cases without breaking or needing alteration.



    The trick to using Ken's first and only rule of system design, "Today's Constant is Tomorrow's Variable" is to recognize the many forms of "constants" that we build into our systems in hard-to-reach places, making it hard to change them when tomorrow comes and they are no longer fixed and constant.



    Another trick to using the rule is to always know what day it is.  Most of what I do today will involve features that may never change.  It is extremely easy to see how they might change, but impossible to know for sure.  So we leave them constant for today.













    Back To That Meeting




    Let's go back to that meeting we started with.  Here is how it goes when somebody knows that "Today's Constant is Tomorrow's Variable."





    Person 1:  The customer wants a green background on this page.



    Person 2: Do we know they're going to stick with green?  Maybe we need a configuration option for background color.



    Our Hero:  We don't know they are going to stick with green because we never know if any customer is ever going to stick with anything, and we all know that today's constant is tomorrow's variable.  However, I hope we've put the styles into a style sheet and not embedded them directly into the HTML so we can change it later if we have to, right?





    Somebody mumbles that yes in fact we do use style sheets, and the meeting moves on.













    Is That  Lame Example?



    That's a pretty lame example really, who doesn't use style sheets?  And who embeds constants in their code?





    Well kiddies it turns out that we didn't always use style sheets.  When I got interested in web pages CSS was still optional (Yes! Believe it!) and you put your style information directly into tags, which was basically embedding constants into code, and it didn't take long before you intuitively realized this was not right, and you discovered CSS.  





    It is amazing how often that basic pattern repeats itself, trying to identify what you thought was a constant, realizing it is "buried in code", and turning it into a variable.













    Today's Post Is Tomorrow's Promise





    I'll be posting a lot more on this subject, using a very reliable and strict schedule based on a host of variables that mostly comes down to whenever-the-hell-I-feel-like-it(TM).  





    Cheers.



    Tuesday, June 26, 2012

    ListUIs: Adding Decorations to Cells

    This is a follow-up to my previous article: TreeUI's: Adding Decorations to Cells.

    What is a "Decoration" again?

    A decoration is a UI component overlayed inside or on top of another component.

    Muted-color minimal buttons/decorations are becoming increasingly common in modern UIs. This is great way to add extra functionality for power users without adding too much visual clutter.

    Here is a screenshot of part of my current Firefox window. There are 6 decorations showing:

  • The star bookmarks a page.
  • The down arrow presents a list of recent URLs.
  • The circular arrow refreshes the page.
  • The left side of the search field lets me change search engines.
  • The word "Google" is also a decoration indicating what search engine is being used.
  • The right side of the search field commits my search.
  • ... but there are only 3 non-decorative UI elements showing: the URL field, the history button, and the search field. The decorations add a lot of subtle controls in a small space.

    As an accessibility side-note: it's worth mentioning that decorations usually do not receive keyboard focus as you navigate the interface with the tab key. They are second-class citizens when it comes to your window hierarchy. You probably need to provide alternate ways to access these features (menu shortcuts, for example) to help reach a wider target audience.

    List Decorations

    The section above talked about decorations in general, but what are some examples of decorations for list elements?

    Above are search results in a recent youtube query: when you mouse over a thumbnail there is an optional button to add a video to your queue.

    Also you could provide buttons to delete list elements, reload, or show progress indicators.

    On the right is a new-ish decoration for sound files observed on Mac OS 10.7. When you mouse over the graphic: a play button fades in. When you click the play button: the outer ring appears, and the gray arc proceeds clockwise representing the playback of your sound.

    The same playback controls are used for movies, however for movies the controls fade away as soon as you mouse out of the preview area.

    (Traditionally these controls have been presented with a thin horizontal row of controls along the bottom of a sound/movie. I'm not trying to argue that Apple's new circular timeline is any better than a horizontal timeline: both could be presented with overlayed controls.)

    Implementation

    In Swing, JLists (and JTrees) use renderers, where one component is rubber stamped for every element in the list/tree.

    This is a great scalable model (because tens of thousands of elements can safely be rendered without too much overhead), but it lacks mouse input. To implement decorations on a list, I developed the DecoratedListUI. This UI manages multiple ListDecorations, which are rubber-stamp overlays to your existing ListCellRenderers.

    All you have to do is invoke the following:


    ListDecoration[] arrayOfDecorations;
    ...
    myList.setUI( new DecoratedListUI() );
    myList.putClientProperty( DecoratedListUI.KEY_DECORATIONS, arrayOfDecorations);

    Example

    Here is an example that emulates the Mac playback controls with a list of 5 sounds:

    You can download this jar (source included) here.

    (Note: usually I make an effort to keep my jars small in file size so you can easily plug them in to other projects, but in this case: I ended up bundling several megabytes of wav files inside the jar. So while this jar is nearly 2 MB, the code you need is probably less than 100 KB. Sorry for the inconvenience.)

    In this applet: each sound file is an element of a JList. When you select a sound file: decorations appears to play/pause and delete the sound.

    In theory you could make some decorations always visible (this might be especially useful for a loading indicator, or a warning indicator?), but personally I want actionable buttons to be limited in number to keep the interface simple.

    Also, in case you were wondering: the music file icon is a scalable javax.swing.Icon. I noticed in some contexts on my Mac the background had a sort of plastic glazed look and not a radial gradient, but I decided not to fixate on that level of detail. My replicas are never intended to be pixel-perfect copies, just reasonable likenesses.

    And if anyone knows how to reduce the flickering observed in this (and other) applets: please let me know! This does not reproduce when launched as a desktop application, so I'm not sure exactly how to debug this.

    Saturday, June 23, 2012

    Liens pratiques de la semaine

    Vous trouverez dans ce billet une s�lection de liens pratiques autour des technologies Eclipse qui m'ont particuli�rement int�ress�es ces derni�res semaines.   

    Eclipse
    • Angelo Zerr pr�sente le projet Eclipse Libra via trois billets (billet 1, billet 2 et billet 3). Le projet Eclipse Libra fournit un ensemble d'outils pour les applications d'entreprise bas�es sur OSGi. Plus pr�cis�ment Eclipse Libra regroupe les outils du projet WTP et PDE. Dans le cadre des billets d'Angelo, il montre comment construire un WAR � partir d'une application RAP.   
    Java 
    •  Si vous recherchez une biblioth�que Java permettant de lire des vid�os sous diff�rents formats Xuggler peut faire l'affaire. Il s'agit d'un wrapper Java pour ffmpeg.
    • JavaCV est un wrapper Java des principales biblioth�ques qui manipulent du contenu multim�dia (OpenCV, ffmpeg...).
    Divers
    • Un billet tr�s int�ressant qui parle du Cloud pour le d�veloppeur.
    • ownCloud est une solution alternative � DropBox. Cette solution de partage permet tout comme DropBox de disposer d'un client install� sur son poste (Linux, Windows et MAC OS) pour synchroniser des fichiers. ownCloud fournit �galement des modules suppl�mentaires permettant de synchroniser d'autres types de ressources (calendrier, contacts, vid�os...). J'ai eu le m�me coup de c�ur qu'� l'�poque avec Redmine. J'utilise actuellement ownCloud en test mais j'ai du malheureusement d�sactiver le partage de fichier entre utilisateur puisque ce module am�ne � une occupation anormale du processeur. Esp�rons que les prochaines versions stabilisent ce probl�me. A surveiller de pr�s. 


    Sunday, May 27, 2012

    TreeUIs: Adding Decorations to Cells

    This article discusses a modified TreeUI that lets you add decorations on the right side of your tree. (See this other article for a similar discussion focusing on JLists.)

    What do I mean by "Decoration"?

    The short answer is, "I'm not exactly sure." It's similar to a button or a label (depending on which one you want), and that's how most users will perceive it, but it is not actually a JComponent, and it does not exist in the Swing hierarchy of your window.

    In a JTree: every cell is rendered via a TreeCellRenderer. The same renderer is consulted for every row in the tree, so the intended usage is for one component to be used to display potentially thousands of different values. This is referred to as "stamping", because the renderer is repeatedly painting to the tree without actually belonging to it.

    This is a wonderful design regarding memory use, but it becomes difficult to add functionality to trees the same way you can add functionality to text fields and other Swing components -- because you don't have a solid grasp on the hierarchy of elements involved.

    The decoration model partially addresses this issue. Swing components are (usually) very well suited to this kind of augmentation. There is nothing sacred about the current implementation of the JTree and how it renders: these components are designed to flexible and, when possible, improved to meet your needs.

    Examples

    To help paint a better picture of what I'm describing, here is an applet demonstrating tree decorations:

    This applet (source code included) is available here. Here is a summary of each decoration:

  • Progress Indicator: the root node takes a few seconds to load. While it is loading: a progress indicator appears on the right side of the tree. As soon as the tree is fully loaded: the indicator is hidden.
  • Refresh Button: Once the progress indicator is dismissed, the root node will show a refresh button when it is selected. (When clicked, the node re-loads like it did before.)
  • Play/Pause Buttons: when the "Playable" node is selected a play/pause toggle is present. (In this demo nothing actually plays, but this was designed with audio playback in mind.)
  • Warning Indicator: this node shows a pulsing warning icon when selected. (Thanks to the Silk icon set for the image!)
  • Rating Stars: this node shows 5 rating stars when selected. This is a good demonstration of the current limits of the decoration implementation: clicking and dragging does not work like I would want it to.
  • Delete Button: this removes the selected node from the list.
  • The delete button is actually the original motivation for this project: I didn't want the user to have to click a tree node and then navigate somewhere else in the UI to the delete button. In my case this saved several pixels, cleaned up the layout, and made the user's task more efficient. Also because the button is adjacent to what it modifies: there is little room for confusion about which object the user is acting on.

    However I am also worried that this model can introduce too much visual clutter (aka "over-stimulation"). To limit the amount of controls the user needs to process I made most of the decorations only appear in a row when that row is selected. Also this helps guard against accidentally clicking the wrong button, which becomes increasingly important when your controls become smaller. Restraining the number of decorations is just a suggestion, though: you can make all your decorations visible all the time if you want to. (For example: if you're always dealing with very advanced users, or if your tree is usually going to be relatively small.)

    And lastly: as a personal preference I added an option to highlight the width of the entire row. By default the BasicTreeUI only highlights the text of the tree node when it is selected, but this tree is a kind of hybrid between a tree and a list (or a tree and a table?): so highlighting the entire row seemed like a good idea.

    Implementation

    The DecoratedTreeUI is an extension of the BasicTreeUI, so it inherits most of the standard tree functionality.

    It takes the existing TreeCellRenderer (that the JTree stores) and places it inside its own renderer. On the right side of that renderer it adds all the appropriate decorations as JLabels. As the demo above shows: different tree nodes can have different decorations.

    The decoration object you need to supply is represented with three methods:

    public abstract static class TreeDecoration {
    public abstract Icon getIcon(JTree tree, Object value, boolean selected, boolean expanded,
    boolean leaf, int row, boolean isRollover,boolean isPressed);

    public abstract boolean isVisible(JTree tree, Object value, boolean selected, boolean expanded,
    boolean leaf, int row, boolean hasFocus);

    public abstract ActionListener getActionListener(JTree tree, Object value, boolean selected, boolean expanded,
    boolean leaf, int row, boolean hasFocus);
    }

    These are the only methods you need to implement to add decorations to your tree. And there is also built-in support for the BasicTreeDecoration (for simple labels/buttons) and RepaintingTreeDecoration (for decorations that continually need to repaint).

    To install decorations, call:

    myTree.setUI(new DecoratedTreeUI());
    myTree.putClientProperty( DecoratedTreeUI.KEY_DECORATIONS, myArrayOfDecorations );

    Also to give you complete control over how the icons are positioned: there is no padding between decorations. That's not because I think zero padding is a good idea (it's not), but this lets you pad your icons with however many pixels you think is appropriate (instead of an arbitrary amount I made up).

    The rest of the implementation is probably relatively boring: the hard parts included identifying the simplest methods I needed to override to add the functionality I wanted, and adding a simple model to arm/disarm the decorations so they really behaved like buttons. As of this writing: the final implementation is about 500 lines of code (not counting comments), so it's not that daunting in the end.

    Thursday, May 24, 2012

    Liens pratiques de la semaine

    Vous trouverez dans ce billet une s�lection de liens pratiques autour des technologies Eclipse qui m'ont particuli�rement int�ress�es ces derni�res semaines.   

    Eclipse
    Java
    • Sonar 3.0 est disponible (nouveaut�s) et page de t�l�chargement. 
    • Un billet qui pr�sente une comparaison entre SQL et JPQL.
    Divers
    • Vagrant est une solution permettant de faciliter la virtualisation de son environnement de d�veloppement.